Katanauts' (キャタノッツ) Control Scheme
Hi!
My name is xDaex, I'm the developer of the game. Nice to meet you all! =o)
Today I'll talk about the controls.
As you may have already noticed, Katanauts (キャタノッツ) doesn't have direct, on-screen control buttons. Still, your character, Leopold the Cat, can perform many different actions. But how is it possible?
The answer is simple: it is possible because of the game's context-sensitive control scheme. This means the game analyzes the in-game situation whenever the player touches the screen and performs the best suitable action.
These actions can be as follows:
- JUMP if Leopold is grounded or just touched the water's surface. Precise timing is always crucial!
- DOUBLE JUMP if Leopold is in the air and no enemy is close to him.
- ATTACK if Leopold runs on a platform and an opponent gets close to him.
- MID-AIR ATTACK if Leopold is in the air and an opponent gets close to him. If the opponent is a Samurat, a spectacular Lightning Attack will be performed.
- TELEPORT, right before Leopold would collide with a platform from the side. This action is a second chance with a small cooldown time, so you must be more careful after using it.
The Glove in the YouTube video shows the timing of the touches and the actions performed.
I hope this brief explanation helps you get through the initial difficulties, but please don't forget: Katanauts (キャタノッツ) is hard.
As always, I appreciate your feedback! =o)
Katanauts (キャタノッツ)
A cat and a bamboo sword. Samurai rats and shinobi birds. This is Katanauts!
More posts
- Katanauts (キャタノッツ) update 0.39 is out!May 20, 2024
- Katanauts (キャタノッツ) update 0.32 is out!Jun 16, 2022
Leave a comment
Log in with itch.io to leave a comment.